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Devlog
The Great Seeker: Ascension
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Devlog
Day 7 - Jam day, shortcuts, and the path forward
August 17, 2022
by
Synthasmagoria
1
#Godot, #Platformer, #Gamedev, #Game Development, #Sprint
I stayed awake until 7pm trying to make it playable: And the result was that I was way too tired the day after to write this report. But, finally here it is. The completion of this seven day game plan...
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Day 6 - Production point hit
August 15, 2022
by
Synthasmagoria
Preface: This post was written after the project was completed. On the actual day 6 I was too tired to write, so I postponed it. So this post is only named Day 6 because it covers the progress on day...
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Day 5 - Nearing Production Point
August 09, 2022
by
Synthasmagoria
I've properly gotten into the pre-exploitation phase. Today's finished items include: - Added a state machine based node wheel class that makes it easier to switch between different modes of operation...
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Day 4
August 08, 2022
by
Synthasmagoria
Today I wasn't able to put in as many hours as the other days, but despite that it was fairly productive. A good 1/4th of that time was spent collecting and ordering my thoughts on how to most efficie...
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Day 3 - The Basic Wheel
August 06, 2022
by
Synthasmagoria
The grand physics unstuckage happened. I finally got a good enough overview that I could make something that sorta works (the platform snapping still isn't fully consistent but, it is good enough for...
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Day 2 - Physics Stuckage
August 04, 2022
by
Synthasmagoria
Today was head-scratching-day. There's very little progress to write about today. I'm not interested in writing in-depth about Godot's KinematicBody2D node, so I'll keep it short. After having spent t...
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Day 1 - Game Plan
August 03, 2022
by
Synthasmagoria
What am I even making? Last time I talked mainly about my approach to the process. But what is it that I’m even working towards currently? I have an idea for the world that this game is going to tak...
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Day 0 - Preproduction
August 02, 2022
by
Synthasmagoria
1
Day 0 – pre production This is a 7 day long attempt to plan and whitebox a game concept that I've had in my head for a while. I'll be writing a devlog for each day that I work on it, and I'll be upl...
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